5/15/2023 0 Comments Castle of the winds remake![]() ![]() The active powers can mostly be learned with spell books that can be purchased (combat and healing powers) and the passive powers can only be learned by reaching a certain base attribute level (strength, intelligence, constitution or dexterity). There will be active powers and passive powers. Powers Graph - Skills or abilities in CotWO are called powers. ![]() Please note, these are both a bit outdated since I halted development in 2012. The following Google Docs documents can show you the current state of development and the features that are being working on. The difference with CotWO is that there will always be only one game world, only one set of data and only one server host. This meant that if the person hosting the server you were playing on decided to stop hosting it, you lost your game progress and had to begin again on a different server. Previously, BYOND games used personally hosted private servers or sometimes dedicated servers with persistent character data. There will be only one server, it will be online at all times (with scheduled down time for maintenance) and all players will be able to interact with each other through persistent accounts, across the entire game. ![]() CotWO will be the first ever persistent MMO released on the BYOND framework. By utilizing the social networking of the BYOND community, new players will be able to find CotWO easily and begin playing immediately without installing any additional software. CotWO will utilize new coding practices introduced in newer versions of BYOND and push the boundaries of the framework. ![]() Maybe not from a AAA standpoint, but as far as BYOND games go, this game will include many advanced features that are not found in any other BYOND-based RPG. I also plan to add an extensive quest and NPC system, and expand on the storyline set in the original CotW. There will be literately hundreds of new items with mostly the same traditional feel as the old ones. This will include a PvP system, player houses with purchasable furniture and storage, entire classes of new weapons, armor, spells and monsters, plus randomly generated dungeons. I also plan to add several new things to bring the game up-to-date. Updated graphics for new towns and equipment are also planned, but everything from the original game will stay the same graphically. I was given the source code of the original CotW by Rick Saada himself so my online version of CotW will have many of the same features as the original. I'll be adding new cities, new monsters, weapons, armor, spells, etc. CotW with sound!!! (and music too) Secondly, I plan to expand the game to make it a true MMO. What does better mean, you ask? SFX, for starters. This is the basic idea that I plan to expand on with additional features and functionality.įirst and foremost, I want to make the game exactly like the original but better. My main objective with this project is to create a persistant world multi-player experience using the Build Your Own Net Dream (BYOND) framework, based entirely in the setting of the original single-player game. There are two volumes in this game, with only the first volume playable in the shareware version." It may not look like much, but something about it makes it surprisingly fun. In contrast to the cities, the dungeons are almost monochrome, and the graphics throughout the game are minimalist. The storyline is linear and the gameplay and inventory system are cunningly simple. At the beginning of the game, you have ability points that you can distribute between three characteristics, and you can choose your hero's gender. "Castle of the Winds is a cult classic RPG for Windows. ![]()
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